Design a Tic-tac-toe game that is played between two players on a n x n grid.
You may assume the following rules:
- A move is guaranteed to be valid and is placed on an empty block.
- Once a winning condition is reached, no more moves is allowed.
- A player who succeeds in placing n of their marks in a horizontal, vertical, or diagonal row wins the game.
Example:
Given n = 3, assume that player 1 is "X" and player 2 is "O" in the board. TicTacToe toe = new TicTacToe(3); toe.move(0, 0, 1); -> Returns 0 (no one wins) |X| | | | | | | // Player 1 makes a move at (0, 0). | | | | toe.move(0, 2, 2); -> Returns 0 (no one wins) |X| |O| | | | | // Player 2 makes a move at (0, 2). | | | | toe.move(2, 2, 1); -> Returns 0 (no one wins) |X| |O| | | | | // Player 1 makes a move at (2, 2). | | |X| toe.move(1, 1, 2); -> Returns 0 (no one wins) |X| |O| | |O| | // Player 2 makes a move at (1, 1). | | |X| toe.move(2, 0, 1); -> Returns 0 (no one wins) |X| |O| | |O| | // Player 1 makes a move at (2, 0). |X| |X| toe.move(1, 0, 2); -> Returns 0 (no one wins) |X| |O| |O|O| | // Player 2 makes a move at (1, 0). |X| |X| toe.move(2, 1, 1); -> Returns 1 (player 1 wins) |X| |O| |O|O| | // Player 1 makes a move at (2, 1). |X|X|X|
Follow up:
Could you do better than O(n2) per
Could you do better than O(n2) per
move()
operation?Solution:
The idea is that if any row or column are filled with the same symbol, the player wins.
If the diagonal or anti-diagonal are filled with the symbol, the player also wins.
Therefore, instead of using symbols, we set value -1 to player 1's symbol and value 1 to player 2's symbol. These two values distinguish the sum of a row/column/diagonal/anti-diagonal since they are heading to different directions.
Whenever we found the absolute value of a row/column/diagonal/anti-diagonal sum reaches the dimension of the game board, we know there's a straight line of the same symbol and this player wins.
We use O(1) to check the winning condition per move() call.
Code:
public class TicTacToe { private int[] rows; private int[] cols; private int diag; private int antiDiag; private int size; /** Initialize your data structure here. */ public TicTacToe(int n) { rows = new int[n]; cols = new int[n]; diag = 0; antiDiag = 0; size = n; } /** Player {player} makes a move at ({row}, {col}). @param row The row of the board. @param col The column of the board. @param player The player, can be either 1 or 2. @return The current winning condition, can be either: 0: No one wins. 1: Player 1 wins. 2: Player 2 wins. */ public int move(int row, int col, int player) { int v = player == 1 ? 1 : -1; rows[row] += v; cols[col] += v; if (row == col) { diag += v; } if (row == size - col - 1) { antiDiag += v; } if (Math.abs(rows[row]) == size || Math.abs(cols[col]) == size || Math.abs(diag) == size || Math.abs(antiDiag) == size) { return player; } return 0; } } /** * Your TicTacToe object will be instantiated and called as such: * TicTacToe obj = new TicTacToe(n); * int param_1 = obj.move(row,col,player); */