Saturday, April 29, 2017

348. Design Tic-Tac-Toe

Design a Tic-tac-toe game that is played between two players on a n x n grid.
You may assume the following rules:
  1. A move is guaranteed to be valid and is placed on an empty block.
  2. Once a winning condition is reached, no more moves is allowed.
  3. A player who succeeds in placing n of their marks in a horizontal, vertical, or diagonal row wins the game.
Example:
Given n = 3, assume that player 1 is "X" and player 2 is "O" in the board.

TicTacToe toe = new TicTacToe(3);

toe.move(0, 0, 1); -> Returns 0 (no one wins)
|X| | |
| | | |    // Player 1 makes a move at (0, 0).
| | | |

toe.move(0, 2, 2); -> Returns 0 (no one wins)
|X| |O|
| | | |    // Player 2 makes a move at (0, 2).
| | | |

toe.move(2, 2, 1); -> Returns 0 (no one wins)
|X| |O|
| | | |    // Player 1 makes a move at (2, 2).
| | |X|

toe.move(1, 1, 2); -> Returns 0 (no one wins)
|X| |O|
| |O| |    // Player 2 makes a move at (1, 1).
| | |X|

toe.move(2, 0, 1); -> Returns 0 (no one wins)
|X| |O|
| |O| |    // Player 1 makes a move at (2, 0).
|X| |X|

toe.move(1, 0, 2); -> Returns 0 (no one wins)
|X| |O|
|O|O| |    // Player 2 makes a move at (1, 0).
|X| |X|

toe.move(2, 1, 1); -> Returns 1 (player 1 wins)
|X| |O|
|O|O| |    // Player 1 makes a move at (2, 1).
|X|X|X|
Follow up:
Could you do better than O(n2) per move() operation?



Solution:

The idea is that if any row or column are filled with the same symbol, the player wins.

If the diagonal or anti-diagonal are filled with the symbol, the player also wins.

Therefore, instead of using symbols, we set value -1 to player 1's symbol and value 1 to player 2's symbol. These two values distinguish the sum of a row/column/diagonal/anti-diagonal since they are heading to different directions.

Whenever we found the absolute value of a row/column/diagonal/anti-diagonal sum reaches the dimension of the game board, we know there's a straight line of the same symbol and this player wins.

We use O(1) to check the winning condition per move() call.



Code:


public class TicTacToe {

    private int[] rows;
    private int[] cols;
    private int diag;
    private int antiDiag;
    private int size;
    /** Initialize your data structure here. */
    public TicTacToe(int n) {
        rows = new int[n];
        cols = new int[n];
        diag = 0;
        antiDiag = 0;
        size = n;
    }
    
    /** Player {player} makes a move at ({row}, {col}).
        @param row The row of the board.
        @param col The column of the board.
        @param player The player, can be either 1 or 2.
        @return The current winning condition, can be either:
                0: No one wins.
                1: Player 1 wins.
                2: Player 2 wins. */
    public int move(int row, int col, int player) {
        int v = player == 1 ? 1 : -1;
        rows[row] += v;
        cols[col] += v;
        if (row == col) {
            diag += v;
        }
        if (row == size - col - 1) {
            antiDiag += v;
        }
        if (Math.abs(rows[row]) == size || 
            Math.abs(cols[col]) == size || 
            Math.abs(diag) == size || 
            Math.abs(antiDiag) == size) {
        
            return player;        
        }
        return 0;
    }       
}

/**
 * Your TicTacToe object will be instantiated and called as such:
 * TicTacToe obj = new TicTacToe(n);
 * int param_1 = obj.move(row,col,player);
 */